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Eldiran | Smashboards Log in or Sign up Search Search titles only Posted by Member: Separate names with a comma. Newer Than: Useful Searches Recent Posts More... Announcing Smashboards Rankings! Home Home Quick Links Recent Activity What's New? Help Forums Forums Quick Links Search Forums Recent Posts Events Events Quick Links Monthly View Weekly View Upcoming Events Events Archive Rankings Rankings Quick Links Categories Social Groups Members Members Quick Links Notable Members Current Visitors Recent Activity Menu Smashboards Home Members > Eldiran > You are using an out of date browser. It may not display this or other websites correctly.You should upgrade or use an alternative browser. Please take a moment to ensure that your email is up to date in your contact details. For more information about adjustments to site emails, please read this announcement. Looking for the perfect gift for that Smasher in your life? Maybe even yourself? 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Last Activity: Oct 7, 2012 Joined: Jan 8, 2008 Messages: 1,704 Likes Received: 2 Trophy Points: 228 Following 6 Ryusuta Linkums Xiivi GHNeko phantomphungus Shadic Followers 14 Omniscient X cookieM0Nster roninlast fortwaffles TheOriginalSmasher TheZac268 Show All Location: Pennsylvania Occupation: College student Share This Page Eldiran Smash Lord, from Pennsylvania Eldiran was last seen: Oct 7, 2012 li" data-history="on"> Profile Posts Recent Activity Postings Information Social Forums Disfunkshunal Would you be able to explain special tabs to me? Jun 19, 2011 Beren Zaiga I replied to you on KC:MM. Hearing that something I put quite a bit of thought into not being as good as I thought it was makes me like this: http://www.youtube.com/watch?v=ufsf_-a_H9Q Fun Fact: I never Rick Roll people. Ever. I think it's stupid. Aug 25, 2010 shanus Defensive collisions come in a set size. So like, when I used them for PowerShield reflect, some characters have a much easier time than others. DK for example, can only PowerShield reflect from his ***. Regarding items: They don't show off their "item-like" properties in common3.pac, that shows more of their moveset lifetime kinda things. Like how much damage when thrown, how long they last for, etc. Sadly there was no information there. Jul 16, 2010 shanus do you know how to generate an item not in a characters hand. We are taking a new slightly ghetto approach to PowerShield reflect (defensive collisions come at a set size it seems) and franklin badges scale with characters. However, using Generate Item places it in the characters hand and cannot be used (only can be thrown or dropped) and that seems to make the items lifetime be set to 0 when generates in hand. I tried lots of variations but havent had any success yet. Overall flow was like: Generate Item in Hand Consume Item or Drop Item IF dropped, pick up item, etc Set item invisibility then a separate code to make the items duration last 1 (or 2) frames Jul 15, 2010 shanus hey eldiran, do you have that list still somewhere of offsets that dantarion made of characters ledgegrab ranges? Jul 14, 2010 Blaziken789 Hmm... that's a shame. Hopefully there can be a way of making an enhancement of simply Wario with Warioman's statistics... except for the invulnerability. Jul 2, 2010 Blaziken789 May I ask you something? If a killable Giga Bowser is possible, would a killable Warioman be possible? Just curious... Jul 2, 2010 shanus fyi, you can use RA-Bit[2] (enable fastfall) as a method to do at least vertical momentum kills during/post hitstun Jun 22, 2010 shanus i've tried these on a few with no luck, but let me know how it goes Jun 18, 2010 shanus well its not even that. Its actions subsequent to hitstun. For instance, say you up the gravity to link. Then try putting an add momentum to his upB because he doesnt rise far enough anymore due to grav. It will work in normal scenarios, but if you upB out of tumble fairly early, the command is ignored (I believe its programmed this way so that in brawl, aerials such as G&W dair, sonic dair, etc don't allow you to cancel momentum all the time when your hit hard) However, it will still effect things such as your ROB Airdash, and some bug I'm trying to fix with crouch canceling. I didn't know if you knew of any bit set or clear that might have applied to this behaivor Jun 18, 2010 shanus do you know any methods to get around momentum additions or sets not working during histun? It seems like all 0E commands get ignored following hitstun Jun 18, 2010 Ninka_kiwi thanks i will try doing that i made nesses yoyo into toon links hook shot so it should be easy enough to do. Apr 9, 2010 Ninka_kiwi Hello eldiran I had a question how did you make zeros z-buster appear in every animation because I am working on a megaman Psa for ness and it would help to know how I can make his megabuster apear In every animation. Apr 8, 2010 Blaziken789 Hi, do you know if there is an app on the HBC that can convert mp3 or aac to brtsm? If so, could you send me a link to download the app? If not, do you know anyone that could? Feb 19, 2010 SigmaStrain how do you like it? Feb 11, 2010 SigmaStrain k i'll pm it to you Feb 11, 2010 Eldiran If you'd like someone to look over it, sure. Feb 11, 2010 SigmaStrain hey. You wanna check out one of my psas? Feb 11, 2010 Eldiran No problem! I'm glad to be of assistance. Let me know if you have any more questions. Feb 10, 2010 SigmaStrain Btw. Thank you so much for your help. Thanks to you my two psas (safeguard sheik and gundam marth) have entered the late beta stage. Feb 10, 2010 Eldiran I'm afraid I don't. To my knowledge, it will be found either in FitZelda.pac, FitZeldaMotionEtc.pac, or FitZelda##.pac/.pcs. Feb 9, 2010 SigmaStrain hey do you know where zelda stores the graphic effects for her down b? trying to replace them with a missle Feb 9, 2010 The Cape Wanted to talk to you about some DLC stuff since TvC is out ;-p Got AIm? Feb 8, 2010 SigmaStrain yeah... sigh.. it seems like it's hardcoded into either the animation or the article itself though I'm having a very hard time finding any mention of it in the file (even when using a hex editor) Feb 8, 2010 SigmaStrain I was already at that offset and I no-oped everything there. in fact, I no-oped all functions in the sheik.txt file Feb 8, 2010 Eldiran Wait, my bad. You're working with the needles before they are thrown, not after. I actually don't see anything involving pre-throw needles in FitSheik.txt. Feb 8, 2010 Eldiran Try offset 16098. Feb 8, 2010 SigmaStrain I searched through the FitShiek.pac file very extensively and I just couldn't seem to find where the needle is generated or where the needle's animation data is even called. I'm gonna keep searching though Feb 8, 2010 Eldiran That'll probably be either hardcoded, or something you can find and edit in PSA by plugging in offsets from the sheik.txt. Feb 7, 2010 SigmaStrain I'm just trying to figure out how to stop sheik's needles from firing whenever I remove the article Feb 7, 2010 Eldiran I'm not sure exactly what you refer to by animation data -- if the animation isn't there in BrawlBox, there probably isn't one. I can, however, refer you to this: http://opensa.dantarion.com/tmp/ It is a text dump of article information for each character in the game. If you open Sheik.txt, you'll notice the offset I gave you (1E798) is right under Article 2. Article 2 is the chain, and 1E798 is the chain's offset. Basically, these text files will give you a lot of offsets you can putter around in. The ones that are attached to PSA code you can even enter in PSA and edit directly (so, for example, you could change the needles' offensive collisions). Feb 7, 2010 SigmaStrain Just edited sheik's article 1 (have needles in hand) I'm currently working on editing her article 0. do you by chance know where the animation data for her article 0 is stored? Feb 7, 2010 SigmaStrain Great it worked! any way to edit sheik's needles (articles 00 and 01)? Feb 7, 2010 SigmaStrain Thank you so much ( i do have a hex editor btw. years of haxing and reverse engineering) I'm about to try it and i'll update you if it works Feb 7, 2010 Eldiran Oh, that sounds pretty normal. Especially considering her chain is probably normally attached to her wrist. If you want to change it, you'll need a hex editor. When you have one (I recommend Hex Workshop), use it to load FitSheik.pac. In there, you'll want to go to offset 1E798 and about +80 from there will be a line 0000001E. 1E is 30 in hex, and 30 is the bone Sheik's chain article is attached to; you want to replace 1E with the bone you'd rather have it attached to. If you want to just be attached to the ground, replace 1E with 00. Feb 7, 2010 SigmaStrain It causes the model to load on as if tethered to sheik's wrist. it's really weird. I copied the code from her taunt perfectly (the main and the other) but for some weird reason the model is loaded onto her wrist instead of being loaded on the ground Feb 7, 2010 Eldiran Wait, changing the animation causes the model to load improperly? How do you mean exactly? That is a very odd situation. Feb 7, 2010 SigmaStrain Well the purpose of this character is to be able to summon creatures for team attacks. (attacks where a friend jumps in and cascades) I want to make it so that the object loads normally. As a side note, during sheik's taunt the model loads perfectly as it should but when I put the taunt animation for the attack I want to double team with the model doesn't load correctly. Any ideas? Feb 7, 2010 Eldiran Thanks! Yep, it's definitely possible. You can change the bones that articles are attached to through a (possibly) complex process. Or, you could change the orientation of the object itself to look right with the bone it's on. The latter is probably easier. Feb 6, 2010 SigmaStrain When I try to do this, the pokemon model is loaded in a weird orientation to sheik (seems to be following her left arm) do you know if it is possible to set article loading points? or will I have to use a different sheik article? Feb 6, 2010 Show Ignored Content Page 1 of 4 1 2 3 4 Next > Loading... View Loading... View Signature About Location: Pennsylvania Occupation: College student Rockin Interact Content: Find all content by Eldiran Find all threads by Eldiran Loading... 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